- League Name: AllBuffs
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head - Points-Based
- Maximum # of teams: 24
- League Creator Username: cmg25281
- Commissioner Team Name: Goods252
- Your league stats begin accumulating on: Wed Aug 27, 2014
- Your league stats end accumulating on: Mon Dec 01, 2014
- Merge first n periods of season: None
- Merge last two periods of season: No
- Scoring Period Interval: Weekly
- Scoring Period day to start: Tuesday
- Use Playoffs: Yes
Playoffs - Playoffs will begin in this Scoring Period: 12 (Nov 11/14 - Nov 17/14) and last for 3 periods (rounds).
- Playoff matchups entered manually: No
- Number of teams qualifying for playoffs 8
- Reseed each playoff round: Yes
- * To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.
- Player Pool: Custom teams
- Division I - Football Bowl Subdivision: Duke, GATec, MiaFL, BC, UNC, Iowa, Pitt, UVA, VaTec, Clem, MD, Ill, Ind, OHSt, FlaSt, MSU, PSU, Purd, Wisc, IASt, Kans, K St, Bayl, Okla, Lou, Mich, OkSt, Tex, TxTch, WVU, Minn, NCSt, Neb, Syr, NW, TCU, AzSt, Ariz, Wake, Rut, Colo, Cal, Oreg, OreSt, USC, Stan, Utah, UCLA, Wash, WaSt, Fla, UGA, KY, Mizzu, SCar, Tenn, Vand, Ala, Ark, Aub, LSU, Miss, MisSt, TxAM, ND
- Players transferred to another FBS team not in player pool will continue to get stats: Yes
Restrictions
- Minimum Total Players: 0
- Maximum Total Players: 19
- Minimum Active Players: 0
- Maximum Active Players: 12
- Maximum Reserve Players: 7
- Maximum Injury Reserve Players: 3
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Always
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Only players on the NFL Injured Reserve List (out for the season) and PUP List may be moved to the Injured Reserve slot: No
- Injured Reserve Enforcement type: None
Pos | Min Active | Max Active | Total Max | Min GP | Max GP |
---|---|---|---|---|---|
Quarterback (QB) | 2 | ||||
Running Back (RB) | 2 | ||||
Wide Receiver (WR) | 3 | ||||
Tight End (TE) | 2 | ||||
Running Back/Wide Receiver/Tight End (R/W/T) | 1 | ||||
Kicker (K) | 1 | ||||
Defense and Special Teams (D/ST) | 1 |
Other Roster Preferences
- Allow players to play at an ineligible position without making the roster illegal: No
Scoring Group | Scoring Category | Position | Points |
---|---|---|---|
Offense | Fumbles Lost (FL) | Default | -2 |
Offense | Interceptions Thrown (Int) | Default | -2 |
Offense | Passing Touchdowns (PaT) | Default | 4 |
Offense | Passing Yards (PaY) | Default | CalculatePerScoring Period, Cumulative: From 0 to 999, award 1point(s) for every20PaY |
Offense | Receiving Touchdowns (RcT) | Default | 6 |
Offense | Receiving Yards (RcY) | Default | CalculatePerScoring Period, Cumulative: From 0 to 999, award 1point(s) for every10RcY |
Offense | Rushing Touchdowns (RuT) | Default | 6 |
Offense | Rushing Yards (RuY) | Default | CalculatePerScoring Period, Cumulative: From 0 to 999, award 1point(s) for every10RuY |
Kicking | Extra Points Made (XP) | Default | 1 |
Kicking | Field Goals Made (FG) | Default | 3 |
Team Defense / Special Teams | Points Allowed by the Team (PA) | Default | CalculatePerScoring Period, NonCumulative: From 0 to 0, award 20point(s) From 1 to 6, award 15point(s) From 7 to 13, award 10point(s) From 14 to 20, award 5point(s) From 21 to 27, award -5point(s) From 28 to 34, award -10point(s) From 35 to 99, award -15point(s) |
Team Defense / Special Teams | Takeaways (Tk) | Default | 3 |
Team Defense / Special Teams | Touchdowns - Defense (TDD) | Default | 6 |
Team Minimum and Maximum Requirements per Scoring Period
Scoring Category | Min | Max |
---|
- If a maximum has been met or exceeded: Do nothing.
- If a minimum has not been met by end of scoring period: Do nothing.
- Score Flex positions by the players' actual positions: Yes
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the previous week. Corrections that come in after that time will not be reflected in your league's stats/scores/standings.
Lineups
- Lineup Change System: Owners enter lineup changes
- Lineup changes are executed: Daily
- Lineup Changes are locked 0:05 (hours:minutes) Set amount of time before each player's game of the day
Trades
- Trade System: Owners propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: Unlimited
- Trade Deadline Date: Not Used
- Trade Voting System: Owners
- Days to Vote: 2
- # of Objections Required: 50%
Claims/Drops
- Claim/Drop Privileges: Owners perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: Unlimited
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Can't drop list: Not Used
- Pending claims/drops are viewable by: One's own teamFree Agents
- Free Agent Claim System: Free for all (1st come 1st serve)Waiver Wire
- Priority order: Reverse Order of Standings (non-serpentine)
- Rotate Waiver Wire Claim Order After Each Claim: No
- Waiver Wire Claim Order Reset Days: Mon
- Waiver Wire Claim Order Reset Time: 3:00 am
- Waiver Wire players are processed: After a selected # of Days
- Waiver Wire claim processing time: 3:00 am
- # of days players remain on waivers for: 3
- Automatically put players on waivers: 0:05 (hrs:mins) Before the start of their respective games each day.
- Pending claims/drops are viewable by: One's own team
- Draft Type: Live Online Standard
- # of rounds: 19
- Draft Date & Time: Fri Aug 1 2014, 9:00PM EDT
- Time limit per pick (mm:ss): 02:00
- All teams will have the same # of players as the # of rounds when the draft is over: Yes
- Immediately pick for owners not present in draft room: Yes
- Fill rosters legally when doing auto picks: Yes
- Draft order type: Random - Snake/Serpentine
- Draft order: Longhorns, Team IdotBuff, SECOBuffs, Team jrewing, SE Denver Buff, Team buffnik, Team TommyBGood, McGeeCU, Team carolinabuff, CU2181, Goods252, Team WilmaFingerdoo, Go Winning Team, Team TedBuff, Team rscmac, Team bar9716
- Undrafted players go to the: Free Agent pool
Tie Breakers
Standings Tie Breakers |
---|
1. Head-to-head record vs. team(s) tied with |
2. Most fantasy points for entire season |
Matchup Tie Breakers |
1. None |
Prizes
- This league does not use prizes (or they have not been configured yet)